Types of rpg weapons reddit

Types of rpg weapons reddit. Your weapon has a melee type, a gun type, and a shield type. And by saying End-game, I meant the Depth. Same with bolt/arrow weaknesses and element type for spells. However, being hand thrown weapons, they still had to be deployed at suicidally close range to be effective. Gets a little weird with negative costs at low damage Clear out the endless waves and groups and marauders with various weapon types and character abilities. Related Elden Ring Open world Action role-playing game Gaming Role-playing video game Action game forward back r/Eldenring This is the subreddit for the Elden Ring gaming community. Some people have mentioned that attack speed varies inside weapon types as well (cf. Standout weapon types based on uniques I have seen so far: Longsword * , Scimitar, Fauchard, Scythe, Falchion, Greatsword, both Bows * , Glaive * , Dagger * , Throwing Axe/Javelin, Rapier * , and Falcata. I just started reading the core rule book, and on page 118 it describes types of weapons. Weapons with a drawback, normal weapons, and weapons with a special ability. Short is anything that is designed for one hand. This gives you a set of weapons like: Piercing: Knives - Short Spears - Pikes The types available are metal, cloth, leather and masterwork. Think of it as the type of attack it is, not the kind of damage it deals. Solarian is obvious, Witchwarper less so. The ammo has a huge impact on the damage. More info would be welcomed. Basically if you kill more enemies of one type they might push you to use the same weapon type Or perhaps different ammo is recovered in different ways. There's a Weapon Triangle, which determines which weapons have an innate advantage over another, two damage types in physical and magical, differing ranges between weapon classifications, etc. All the elemental types of damage that can be inflicted, as well as the styles of weapon, from SMG to sniper rifle, makes Borderlands 3 one of the The *Dungeon Crawl Classics* Role Playing Game is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. Secutores had armor with scales, that was meant to resemble fish, while retiarius was meant to be sexy fisherman. Whereas the RPG-7 is more focused on short range anti-armor defense, with the occasional fragmentation rocket. No idea if this is only single/two handed wielding or also dual wielding two weapons of the same type. As I get to the point where I'm no longer using a shield, I upgrade to a dragonbone greatsword. If you're looking for the best weapons, the intrinsic qualities of each weapon type matter less than looking at what artifact weapons are actually available within the game to use. I still seem to have 100% hit chance vs stuff weak to crush with slash weapons. put martial art spirit damage and decrease martial art spirit consumption and any special "flower" effects related So as i say, a character can be good across the board when he picks up any rifle type weapon, but train in certain ways and you can excel with certain weapons and approaches excelling with weapon types affects how well you can do all those other things you mentioned, which I do also also have in the game, like cover fire, run and gun, firing Etrian Odyssey is undoubtedly a Dungeon RPG but it would also be fair to label it as a JRPG, and Morrowind is both a CRPG with an emphasis on stats, character building and dice rolls, as well as being an action RPG where player reactions and positioning are an important part of combat - so I think we need to use such labels not as boxes to Your best weapons are the Persuade, Diplomacy, or even Carouse skills to avoid getting into a fight in the first place. Melee weapons like swords, axes, and maces excel in close-quarters combat, allowing for devastating blows that can cleave through enemy ranks. Longer answer: It could be helpful if you or someone on your team liked to use downtime actions to scout out what types of enemies you'll face on your next excursion, because then you can know what to avoid. For now, my weapon skills were weapons, heavy weapons, ranged weapons, guns and spellcasting, but I'm quite dissatisfied with it. Such as Hollow Point and Armor Piercing for Guns. comment section of the elden ring wiki). HOWEVER - defense vs resistance does care about damage type. Throwing a flamethrower into a Diablo3 would break the lore) People Close-Quarters combat (ringen, daggers, fist weapons) Line Weapons (LONG polearms, pikes, anything that's better used in formation) Thrown weapons. It's just a change of the name. Lots of options. But this is just the tip of the iceberg: game designers can get super creative and add all sorts of twists to these classic categories. 4 stats. 'Handheld Anti-Tank Grenade-launcher') is a portable, reusable, unguided, shoulder-launched, anti-tank, rocket launcher. They all have their pros and cons. Members Online Out of the big four which one would you want a book on? In all of them, your characters level up slowly and don't gain much in power, but your weapons level up by infusing them with different attributes (elemental damage and damage against certain monster types, primarily). This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. It seems unfair that players who use physical weapons have 4 skills they can invest points in while Spellcasters have only one, and the division between weapon types is a bit messy. I did use all of the different weapon types though as they all have strengths, and a good HH user is nothing to shrug off as they'd typically deal INSANE amounts of damage. I just finished the game and it was pretty much amazing. Oct 12, 2015 · RPG-2 was a pure recoilless launcher (like Panzerfaust) on the Davis principle. The perks to get to 100% chance are not that rare or difficult to acquire, as even a purple tier and blue tier trigger chance perk will get you to 99% which is perfectly fine (16% + 8% + 75% = 99%). app/) to create a custom mod for it, but the options I see there only allow for "additional" damage, not replacing existing damage. It's here that impaling weapons come into their own as they have the best multiplier. Allegedly, for example, Scimitars attack faster than Falchions in the curved sword category. Every weapon you find, every spell (called Demon Powers in game), almost every destiny card (think of it like passive skills) can be upgraded to the max. Short Version; connect Weapon-steryotypes to Culture- Magic- and Religion-steryotypes;Weapons are the cooles form of Heldaric there is, make ones personal choice of Weapon matter. What you gain from dual wielding two different weapon types is access to two movesets and arguably different physical damage types, without weapon swapping. Your DM may frown upon firearms and siege weapons as they are very expensive and don’t quite follow the wording of the class feature. Now broken down by the same weapon categories. You find "conventional weapons" by finding ammo depots (exploration). An example: let's say dual blades kills astolos the fastest, well in monster to weapon match ups there are bound to be nuances between movements that favor one weapon over another, so just because hypothetically DB kills astalos the fastest that doesn't mean it In DnD, daggers can be hidden on your person, other weapons are too big to be hidden and every character benefits from carrying a dagger as a weapon and specially a tool, even monks (If the DM actually cares what you have on your inventory, that is) and they require no proficiency to use well so even a wizard that ran out of spellslots have something better than their fists to fight with as a Two types of hits with different scaling: Weapon Hits and Projectile Hits Weapon Hits scale with your weapon AR / weapon scaling stats (probably also weapon level) Projectile Hits scale with your weapon level and 1-2 specific stats for the affinity that skill usually belongs to. There are too many types of each material to list, but they can be broadly described as each belonging to one of four tiers. Whenever choosing a weapon, one must check the ammo. Inventive Warfare (Ex) You can treat any weapon as if you were proficient with it. The ones I wasn't a big fan of were bolt blasters and Shredder gauntlets. Wondering what weapon type you guys think is generally the worst, in terms of general usefulness/how meta it is. Apr 2, 2024 · RPG weapons: understanding weapon types. I love games with complex combat mechanics and Monster hunter, in my opinion, has the most engaging combat. This is a HUGE mechanic that is very commonly slept upon. You turn off God of Wind 2 to spam God of Wind 3 only and hell, you rekt everything with blindfolded on. I mean, AD&D has that whole section of special rules for weapon type vs. Ranged weapons is where I am having trouble. *There are also two iconic weapons in game that will also shoot through obstacles that are not tech A subreddit dedicated to Grim Dawn, an action role-playing game developed and published by Crate Entertainment. While they're not as common as other weapons, they still fall into the category of best damage weapons that you can find on a relatively regular basis - unlike the katana, which while undoubtedly the best weapon, is also a unicorn on your regular settings. The biggest bonus to Claymore is that its weapon skill inflicts Confusion (assuming you don't whiff it). Mar 29, 2012 · Instead I split each weapon type into 'styles' like Unarmed: Martial Artist, Grappler, or Pugilist; or submachine gun: Machine pistol, Automatic Rifle, or Shock Trooper. I figured I'd have to use the LCP editor (https://cc-lcp-editor. He's done a lot to balance the weapons. For ranged weapons I actually did what you were thinking of, categorizing by propulsion method and form factor It doesn't take any special abilities into account, just type, level, and damage, but can give anyone who wants it a baseline for where to put homebrew weapons. IMO it's useless to name weapons when weapons in a same category handle the same. Say the player can upgrade his long range weapon expertise with XP points, giving him a permanent buff when using that type of weapon, but outside of that each weapon would have different stats and buffs which can be upgraded with a different currency like bolts at a crafting station or money at a weapon maintence store. For armour, you can wear medium, unless you choose to have a higher Dex. Rifle, crossbow, mortar. A weapon category I wanted to create consists of axes, hammers, and clubs. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage caused by such a weapon. Early game, I personally like the spear (there's two of them. Fast play, cryptic secrets, and a mysterious past await you! Discounting Bloodhound step because then the focus would often be on the Ash of war, not the weapon. All weapons deal d6 damage. The lore of the RPG provides the only reason the weapon type works (Guild wars' flamethrower works because of the "engineer" capabilities. The "original" RPG -- based on the German Panzerfaust anti-tank weapon - was eventually followed by the RPG-2, the RPG-3 and so on. There are 14 different weapon types all with their own unique moveset and combos. Some honorable mentions are Swords and Spears. Not tabletop, but this question immediately made me think fondly of the Flail of Ages from Baldur's gate II. For example, combining only Beast, Demon, Cult or Troll common weapons (any weapon type) will guarantee you will receive a Rare Sword, and so on. I want weapon skills to have a little bit of granularity; more than having a single skill for all weapons and less than one skill per weapon type. And Optimized and Max charge for Energy Weapons. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore! I'm also fine when a game has many weapon types that behave differently. One thing to note is that instead of the weapons dropping from the monsters you kill, instead you get material drops which you then use to craft different weapons and armors. Paralyze or lose initiative on the next round. Lords of the Fallen is available on PC, PS5 and Series X|S and released on October 13th, 2023. well, don't choose weapon based on its type, choose the weapon with martial arts that can either deal multiple hits like Guding Blade, Azure Dragon Crescent Glaive, Unparalleled Spear and Pair of Swords of Aspiration or can hit fast and hit hard like Moon Break on Straight Sabres. netlify. Missile weapons which cause delay only do so at specific ranges. Additionally, weapons can carry ability equivalents or have special super effective damage against different movement types (like Infantry, Cavaliers It's a massive shock coming from Wasteland 2 in terms of what are best/worst weapons that screws W2 veterans. Like in Lancer: there are different ranges (and range matters in the game), some need reloading, some heat up your mech, some fire over or around obstacles and so on. " I like a weapon with good reach (spear, staff, axe) for when I'm fighting mounted and a weapon that is quick (sword, daggers) for when I fight on foot. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. A military pick does well as it is both a swung weapon (high base damage) and an impaling weapon (higher multiplier). Edit: I've created a second chart for pricing weapons, of cost vs average damage. Every weapon felt clunky/annoying to me the first time I tried them but after watching a few guide videos and giving them a go for a couple hunts each, I realised that all the weapons offer a completely different way to experience the game and are incredibly satisfying. Similar regarding the weapon art, but a bit weaker probably. Iconic weaponsbecome memorable due to their unique abilities, and a wide variety of weapon types like bows, swords, and magical staffs from different games cater to diverse playstyles. Each type of material offers a bonus for each slot it can be placed in. Reach certain thresholds in enough stats and you can transform one weapon into another. Even on the same mech frame, different weapons feel different and play tactically in different ways. So what are you trying to gain in terms of playstyle-edge here? With the Weapon Focus feat and the rest of them that deal with a weapon type, does the bonus apply to all sizes of that weapon type ? Example: A fighter could in theory keep three different sizes of longsword so he could dualwield a normal and a small longsword and not get penalties for having have a large one for two-handing. So RPG-7 is a rocket assisted recoilless weapon. I just don't see the point of this weapon type. Those are kukri (light), scimitar, estoc, rapier, elven curve blade (finessable), fauchard (reach), falchion. The AOE chaos spell is a must. Two-handing lets you take full advantage of your raging song. Its the only weapon with Reach 1 (I think), and is a 1 hander. Halberd in main hand and thrusting sword in offhand is the most popular pairing but you can use it with other weapons to. Basically any weapon works because you can use greater magic weapon to bring lower enhancement stuff up to par. The above listed weapon types that don't have uniques will still have various enchants found throughout the game, nothing is just +1 nothing as far as I know. even of we did put some arbitrary measuring stick on this it would be useless. I just focus on the style weakness more than the exact damage type though. My goto weapons were the Blast slings, Sharpshot bows, hunter bows and spike throwers. Some weapons deal damage of multiple types. Short answer: use whatever damage types aren't covered by your other gear. SMGs and Big Guns are pretty much worst weapons there, while Energy Weapons practically don't deserve a mention (with 1 exception), while ARs and Sniper Rifles dominate, especially when you know how to abuse initiative. We would like to show you a description here but the site won’t allow us. Moonveil. This can make these weapons frustrating to use and compare. Game also provides few outstanding daggers - shiny dagger (blind w/o save on crit), retrievers claw (x3 crit), hasty eradicator (+2 attacks per round The official community of V Rising on Reddit! Gather a clan of allies online or play the part of the lone wolf as you explore vast worlds of dark horrors and, worse: the deadly sunlight in this open-world vampire survivor RPG developed by Stunlock Studios. I toed the line by giving templates of different weapons and then adding modifications so I could cover every firearm in 1-2 pages rather than 5-6, for example. Players must explore and fight their way through the vast open-world to unite all the shards, restore the Elden Ring, and become Elden Lord. My main weapons were bow, Lance, SA, SNS, HH, Hammer, LBG, and HBG, with around 300+ hunts on each but my main 3 weapons were lance, LBG, and HBG. Defense is against physical damage and resistance is against everything else. Get creative. Long Swords, Short Swords - Disarm: Rather than making an attack, using this weapon allows the wielder to disarm his foe instead. Greatsword or falchion for your weapon. There are various classes that can use different categories of weapons. Lords of the Fallen is a Dark Fantasy Action-RPG developed by HEXWORKS and published by CI Games. Long is any two handed weapons. The attacker must roll a successful hit. Overall, while long-reaching weapons like halbs whiff less (since you're pushed back a bit when you block a hit), and the great-weapons all got a speed buff on counters recently, I have to give it to small weapons. . So I'm trying to sort weapons into types, here's what I have: •Blades (swords and axes) •Polearms (all pole weapons including spears) •Clubs (maces, hammers, flails) •Throwing weapons (any Weapons can deal 2 types of damage simultaneously, blunt and penetrating. LANCER is the tabletop role playing game of mech combat created by Tom Parkinson-Morgan and Miguel Lopez. Most polearms, being massed infantry weapons, are about 90% stabbing and 10% all the other bits, just because you probably have all those friends of yours crowding you too much to swing it around. Did i mention all 14 weapon types have COMPLETELY different playstyles? Related Elden Ring Open world Action role-playing game Gaming Role-playing video game Action game forward back r/albiononline Subreddit of Albion Online, a full-loot sandbox MMORPG published by Sandbox Interactive. Usually these unique weapon sets thrive because the core weapons (swords bows staves) provide a sturdy backbone to progress off of. So something i’ve wondered, when i look at some of the weapons, specifically in this case a poleaxe, they have multiple weapon types. problem with crossbow is that it's not really practical once the enemy survives your combo and scatter around, i use spear to assasinate riflemen, pistol against paladin and the rolling warriors This is really unquantifiable. It was released in South Korea in December 2019 by Smilegate and in Europe, North America, and South America in February 2022 by Amazon Games. You find "mana" by killing enemies within a magic circle around you (mana drain / melee combat vibes). However throughout the game I didn't end up using some weapon types very much. There is no Law Level restriction on their use; they have no mass, no ammo costs (although spending credits for optional bribing with drinks/treats or a chew toy for a vargr does incur a cost), limitless supply, and no messy paperwork or clean up afterwards. Staff would be much better if you could have access to more staff types rather than have to stick with Reinforced Staff most of the time. Damage types are keyed against armor and size is keyed against the enemy's weapon size. But every weapon also has multiple different levels of upgrades so theres even more weapon types. Long blade is an obvious answer, since there are many extremely powerful long blades available in MW, most of them 1 handed so you still have space for a shield. So, for a given metal slot, any type of metal will suffice. Precision Weapons (Crossbows and Firearms) Bows. The selection of staves is really bad, and while the skills are better than the GS ones, the damage output is just lame. Confusion is one of the best debuffs in the game, as depleting enemy stamina = tons of free hits. the non-throwable one) with a shield. The weapon art is incredible, short windup, medium range, relatively low FP consumption, high damage, bleed, stagger, can be spammed. I can barely find and kerosene, and it would be much appreciated if I could get some help in finding and crafting raiding weapons. But you know what weapon can be played without learning and still OP as heck ? Dual swords, sir. In the terms tab you can edit the types of weapons and armor if you need to, and in the weapons and armor tab you can assign their types to weapons and armor. There are incendiary grenades. As far as great weapons, part of it is a nod to all the fantasy RPG staples, and part of it is that they really were used differently much of the time. RPG weapons often feature a diverse selection of styles, each with its own strengths, weaknesses, and unique abilities. For example, you have a weapon that is a pistol, add a "gun" weapon type to it, and set which character or class can use it using that list I told You about. Burning is a level 4 weapon fusion that adds the Burn crit effect to any weapon. Weapons do one of the three damage types and are either one-handed, two-handed, or reach. These days I have 3 classes of weapon in my game. If there is still damage left after being reduced by armour defences, then the damage is multiplied by a number based on the nature of the attack. Any feats or effects you have that apply specifically to battleaxes (such as Weapon Focus or the sentinel’s symbolic weapon class feature) or to the axe weapon group (such as the fighter’s weapon training class feature) apply to any weapon you wield. The following chart on page 119 for weapons don't have them catagorized by the types, and I don't see them mentioned again; even in the Big Four weapons. All weapons can be OP in end-game if you know how to play with it. Members Online Help with deciding what masteries and damage type to go for on an AAR build Certain 'strong vs' weapons only exist as certain weapon types (axe/sword/hammer), so you can use this chart to show what types to combine to get the right weapon type you want. I have a player who wants to mod an existing weapon in order to change its damage type (kinetic to explosive). Similar to the greatsword. I've tried Curved Greatswords, Colossal Swords and I'm currently doing a pure strength fist build with the Sep 10, 2023 · Related:Most Impractical Borderlands Weapons. Offstoc is a common term in souls games for offhand estoc. Many of these weapons will fire multiple rounds in a pattern or in a burst, but this won't be mentioned or represented in the stat block. Things like Kerosene, Anti-Material ammo, Raiding weapons, C4, Breaching rounds, stuff like that. Pyromancy: 9/10 Axes, Bows, Picks - Delay: Victims hit by this weapon must Save vs. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is of both types. Topic 7 - Ammo Types. Weapons have different ammo types. I tend to pick middle of the ground weapons in games, such as single handed swords in skyrim or sword and shield in monster hunter, weapons that are versatile and have the middle ground of damage and mobility or attack speed. But considering how few enemies have specific resistances to damage types, I would recommend you rely upon Monster Hunter World. It’s still there from when they tried to expand the weakness mechanic at the beginning of EoC. It can be useful. I've used curved swords, rapiers, hammers, halberds and other weapons in my testing. This is the subreddit for the Elden Ring gaming community. For example if you find a weapon at lvl 2 with the stats that you like you can transmute it to upgrade its dmg (this increases the weapon lvl), crit chance and other stats and keep it forever. It could be a kusarigama or any other exotic weapon. All in all, that’s the basic framework! These three types of RPG weapons – melee, magic, and ranged – are the building blocks for almost every experience in the genre. Too many variables. I'll start and name a few: Rivers of Blood. Every single monster has a weapon and armor set associates with it, so theres atleast 434 different weapons/armor sets. Its predecessor Lords of the Fallen (2014) is also a topic of this subreddit. It starts off as a +1 weapon with a single flail head and then as you progress though your adventures, you recover further elemental flail heads of different flavours (also gaining another +1 each time) until it eventually reaches it's full potential. Looking at lists of gear gives people a very good idea of what tech or magic level the game is at and what types of weapons and such they can expect to see. all weapons are the same and are basically just flavor, this isnt innately a problem rules light rpg's can be fun but i feel a lot of people want something more Gamey in there role playing game. Swords are in general the best 1h weapon option, as axe and mace have inferior weapon skills. weapon types with 18-20 critical range are the best, for critical/teamwork synergy. Axes take first place for me. it provides a lot of range and deal huge amount of damage in AOE, now i add in pistol and spear. I was wondering if anyone here can provide some advjce on which weapon type to use. And the one with the most forms is a huge moon-shaped blade that your character has to lug around with two hands; it can switch into an axe. In fact, although the RPG-4 had passed field trials in 1961, test findings of a newer model, the RPG-7, were released that same year, but with much improved firing range and armor piercing capabilities. That decision was made because I didn't really care as much about individual weapons as I did about style and flavour. There isn’t any limitation, with the exception of technological weapons which are treated as magical (ie not mundane equipment). The God Eater series. Reach is polearm type length. All weapons deal the same damage, so instead of it being "greatsword is best because most damage" its now "spear is best because it has reach" or some By combining a handle and head (even multiple), you could recreate nearly any historical weapon with appropriate stats, damage types, restrictions, etc all derived from your combination. There's weapons of every type that do fire damage or have the Burn critical effect that anyone can use, including just a good ol Flamethrower. Not quite. A couple of examples: Initial attempts to put such weapons in the hands of the infantry resulted in weapons like the Soviet RPG-40 "blast effect" hand grenade (where "RPG" stood for ruchnaya protivotankovaya granata, meaning hand-held anti-tank grenade). The synergy in switching from attacks between hands in this case is, to my knowledge, slower than most other attack sequences. 5e already uses 3 stats (damage, damage type, and properties) which is arguably more complicated, because a new player has no idea what the game effects are for terms like Bludegoning, Versatile, and Finesse until they've played enough times memorize them. armor type, but those are generally kind of a bummer to try and use. Lost Ark, also known as LOA, is a 2019 MMO action role-playing game co-developed by Tripod Studio and Smilegate. When looking at skills do i need to have all of them to use that weapon? For instance the poleaxe has the “blunt, spear, and polearm” types, so does a character need training in all three of those or just one?. Your other stats and weapon AR don't matter at all. There are weapon and armor mods that allow you to boost this to 100% (weapon mod perk and chest armor mod perk). Unlike the first game, Borderlands 2 provided DLC not only expanding the world of Pandora with stand-alone story campaigns but adding 2 m The RPG-7 (Russian: РПГ-7, Ручной Противотанковый Гранатомёт, romanized: Ruchnoy Protivotankovyy Granatomyot, lit. I used to do that in before Gloomrot haha. The weapon is designed to provide every conceivable type of direct fire support at the platoon level. The snipers are kind of where they are best. The gladiator recruits were sent to school and sent to train in different styles based on their body type or personality. Same applies to Bundeswehr 44 mm Panzerfaust mentioned by For weapons it could be x = damage type; y = size. Daggers, knives, short swords. Aside from dart, javelin, light pick, dwarven urgosh, and shortbow, every weapon type in the game has at least a few if not several unique interesting versions found in various ways. Related Elden Ring Open world Action role-playing game Gaming Role-playing video game Action game forward back r/dauntless Play Dauntless for free on PlayStation 4|5, Xbox Series, Nintendo Switch, and PC via Epic Games store, all with true cross-play and cross-save compatibility. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Different places in our World and history had there own weaponary, changing in reaction to the enviorment, and a fantastic world should do the same. Gun is anything with a basic gun structure, that fires independent of the users capabilities. It gives you a fast attack option for slower weapons. It's basically Monster Hunter but sci- fi and a greater focus on story. A unit swinging its sword is only doing a "physical attack", no matter how enchanted their weapon is. This is the choice of weapon for players Jan 9, 2024 · Weapons are central to RPG gameplay, offering different combat strategies and upgradable features like elemental damage and weapon fusion. Apr 2, 2024 · Types of RPG weapons: closing thoughts. Kidding aside, I like weapons with proper overpower attacks better than weapons with "rage mode. I have Gun, Bow and Thrown. I'm currently in the process of making the concept for a turn based RPG that takes place in semi-modern setting like FF7. The projectile of RPG-7 is also launched following the recoilless principle, but there is a rocket motor in the projectile, which fires after some distance. The name the US military gave the Gustaf is appropriate: The Multi-Role Anti-Armor Anti-Personnel Weapon System (MAAWS). ufb feq infvtqo emalnyb refc gpbty xjj xkbug wowq ajjeaoz