You can head over to r/StarWarsD6 for more, and the sidebar have links to the much more active Rancor pit forum and Facebook group. Members Online Intrepid_Sprinkles37 A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since adopted, expanded and maintained by a devoted community of role-players across the world. But it's highly technical, based around (and inherent biased toward) combat, gaining experience to level up and unlock cool new abilities, and let's the DM figure out everything else in a free form way. First of all I have hard copies of the books I am using which is a great help. The most succinct way that I can describe it is that Traveller is a science fiction RPG designed to emulate written hard to medium literary science fiction while d6 Star Wars is a science fantasy RPG designed to emulate the Star Wars genre. Edit: Note that both the DM Screens and Quick Reference guide are made before REUP. , and D6 Legend, which is the version being discussed here. D6 versions are built to recreate that wondrous mess that the original Star Wars trilogy was. Who currently owns the rights to the Star Wars material published by West End Games? The company was sold off after bankruptcy in the late 90s and changed hands a few times since. 23-24 "Example of Play" in the middle of a space encounter -- this being Star Wars, after all -- with the brief starship combat demonstrating their advice to GMs "Don't get Comparing the two systems, FFG and classic 1st edition D6 Star Wars, for D6 I would need the single core rulebook with the sourcebook only to learn all the rules where as in FFG I would need all 3 core rule books to get ALL the rules. GM'ed it for mam years. weren't established yet. We would like to show you a description here but the site won’t allow us. Be ok that not every player fits in every group Sometimes some players just don't fit in with the mentality of a group. In 1st Ed, anyone can pick up and use a lightsaber without hurting themselves with it -- self-injury from untrained lightsaber use gets a passing mention in 1st Ed descriptive text, but there's no roll mechanic given for it. Feb 26, 2013 · WEG's D6 Star Wars game is brilliant, no matter which version of the rules you use. Many of these games seem more transfixed on "playing the rules" like a card or board game, than "playing the role". It is the exact same rulebook, with the exact same rules, and the exact same layout, only with all the Star Wars references replaced with Metabarons references. 5 edition is NOT the latest edition of the rules - it is just the latest edition where they still had the star wars IP license. We tried FFG Star Warsand went back to d6 after half a year. d20 had some good things (oh, the blasphemy!!!!) and some we did not like - and to be honest - we had forgotten a lot of the parts of d6 we did not like A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since adopted, expanded and maintained by a devoted community of role-players across the world. I played AD&D (whatever edition was current in the mid-late 90's), Call of Cthulhu, James Bond, and several Palladium games, but nothing spoke to me like Star Wars and nothing was a fun to me as this system (I still to this day am not keen on D20). The several Star Wars D6 communities have many good resources. View community ranking In the Top 5% of largest communities on Reddit. I love Star Wars d6. I've just found the D20 version and this version doesn't work for me. If one of these maxed Wookiees pop a Force point, they get one round of 12D brawling damage, and 18D in Brawling - and the difficulty for hitting people virtually ensures that even if the Wookiee does something ridiculous like 12 attacks that round My experience with the Star Wars d6 is in the long distant past, but there is a very vocal community of people who recommend it often and think it's the best. 0 coins. My "gateway" RPG as a kid wasn't D&D, but the West End Games Star Wars D6 RPG, still my favourite system to this day. Really Thanks A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since adopted, expanded and maintained by a devoted community of role-players across the world. Star Wars D6 . Unofficial community for Star Wars, an American epic space opera franchise, created by George Lucas and centered around a film series that began with the eponymous 1977 movie. Each of the Facebook, Rancorpit, Reddit, Discord & MeWe have been moderated well for long, or in case of the newer once, have recently included some of the current G+ mods. Completed – Releasing Soon … Choose Your Destiny 1: A Hand and Chewie Adventure Sourcebook v0. Star Wars D6 characters start at something comparable to 4th lvl at character creation, and some want to start with extra skill dice to jump into higher tier of play. Star Wars 5e feels like D&D 5e. Aug 8, 2024 · My party and I switched to WEG Star Wars D6 from a D20 OSR system. I worked for a small company that worked hand-in-hand with West End Games on a project. WEG D6 all the way. Star wars d6 has alot of leeway and crazy levers to adjust things - if an encounter is going badly because the GM made a bad choice - adjust difficulties, or give different interpretations to the wild die etc. It is really the only one that FEELS like old Star Wars. Star Wars D6 was never very good about rules for PC droids. This would be problematic as I actually feel connected to his character. I've said before that I think it's the best marriage between a set of mechanics and a gaming universe that I've ever seen in all my decades of gaming. Background: I decided to go with the Star Wars D6 system for a few reasons. 2e revised-expanded is more mechanically sound. This is a community for friendly discussion about Fantasy Flight Games' (now Edge's) Star Wars RPG. In the process, I made new, SWTOR-inspired character sheets, and made a custom sheet for my BH main, interpreted as a D6 system character. You must remember, that the Star Wars d6 rpg was designed around the time when all we got was the original trilogy and a few extended universe novels/comics. My long-ago group and I playing The Star Wars Roleplaying Game, Second Edition, Revised and Expanded (1996) found its concept of "training time" unfathomable, as to whether the days and weeks meant 'real-world' time or 'in-universe' time (let alone this book's "galactic standard" timekeeping which puts "five standard days in a standard week and seven standard weeks in a standard month. Less snarkily, the good thing about Star Wars is that everyone knows the basics. I don't mean that in a bad way, I enjoy the game. 22), D6 mechanics by +Oliver Queen Force Persuasion Prerequisite: Alter, sense, persuasion 4D, adept negotiator Effect: When making persuasion checks you can use your alter skill instead. There's any program to easy (faster) the process to create a character (PC) for the Star Wars Roleplay Game, Revised Updated Expanded the D6 version. 1e and ffg (edge of the empire) are my favorites. Sadly, finding a group to play in the current climate is nigh-impossible, but I would love to play (even replay, since I've played most of them anyway!) some modules solo. Aug 14, 2008 · Star Wars D6 is probably the best RPG ever developed. 7 We would like to show you a description here but the site won’t allow us. Sources: Star Wars: The Roleplaying Game Saga Edition (p. With that being said, the rules are intentionally light and for years I have always had ionization versus droids treated as stun. It's one of my favorite all-time games. Because anything you can do, a Jedi can do better, and for lower character point cost. A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since adopted, expanded and maintained by a devoted community of role-players across the world. SWTOR inspired me to go back to my tabletop roots and dig out my old books and put a game group together. 24). If you need to identify something you roll your 3d6 and add them for the target number or not. They are like 99% accurate, but page references points to the older books instead. So you could look for an extant system hack for whatever you're familiar with. As such, I've created some good-looking (IMHO) templates for you to use in your game. if converting from D6 Classic a +1 rounds down while a +2 rounds up. " A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since adopted, expanded and maintained by a devoted community of role-players across the world. The 1e re-release, is good. LPs for learning space combat Videos, do you mean? Haven't seen many, couldn't recommend any. As someone who played d6 back in the day and loved it, then played star wars d20 for years (and loved that too) and recently came back to d6, I say - yes, the lightsaber has a LOT of issues. One of the key aspects of the setting I'd like to give my players access to, is the ability to upgrade the ship they'll be flying about in. Back in the 80s I got into the Star Wars D6 RPG from West End Games. you have a knowledge skill of 3d6. org, we've been producing stats and supplemental stuff for the old D6 version of the Star Wars RPG since over the past 15 years and now have over 5000 pages. D6 Star Wars does a good job of capturing the Force thematically, but from a 'what keeps Jedi from being the only rational character choice' perspective, typically story limits are the only answer. Just curious. Star Wars Imperial Sourcebook (40006) First Edition 1989 Star Wars Imperial Sourcebook (40092) Second Edition 1994 Probably the most invaluable companion a GM can have when running a Star Wars role-playing game, heck, I've found it a useful reference for superhero and fantasy campaigns too! In addition to a pile of game statistics for all I’m freewhale, a Star Wars fan and relative new GM with a passion for storytelling. That is ok. We approached them about doing a project involving their Star Wars D6 system. The original 1e WEG D6 game was "my" RPG as a kid, teenager and young adult. Coins. It’s my favorite game rule set for Star Wars. So in a few months I'll be continuing my regular gaming groups retro theme, by running a Star Wars D6 campaign. Star Wars WEG D6(Complex Sheet) It's aimed for games with 2E/2E R&E/REUP. D6 Legend doesn't use pips. I played a character once who was an antiques dealer with an obsession for all things Jedi (including possession of a non-function light saber). The entrance threshold is already quite high, not speaking of the steep learning curve. View community ranking In the Top 1% of largest communities on Reddit Starwars D6 So I got the first edition books of the core rules and the source book a few years ago and am wanting to start a campaign with it. We love it, but the one hang-up (for me at least) is that combat seems soooo WEG d6 star wars rpg's: 1e has great writing and feel, simple and fun. A lot of the things we now consider staples, like two bladed light sabers, force jump etc. The star wars 2. I also suggest finding an old copy of the D6 system books and implementing the Advantages and Disadvantages. Pros: Largest at 1100+ members In 2018 it was equally active to G+, now is the most active SWD6 community Star Wars D6 is intended to be a cinematic game system, where player characters are the heroes of their own Star Wars "movies". Due to their importance storywise, PCs have an edge over ordinary NPCs, reflected in the attribute codes -- in fact, the Star Wars 1st Edition rulebook states that when a PC and NPC make opposed rolls against each A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since adopted, expanded and maintained by a devoted community of role-players across the world. None of us have played Star Wars d6 before, though I have read through it and a few modules like Tattooine Manhunt. For d6 Star Wars, the 2nd Edition (Revised & Expanded) core book is all I've ever needed. It also creates a very Star Wars-esque atmosphere as most sessions will begin in media res, with the characters thrust into action sequences they have to overcome or escape from. SW D6 Google+ Community tresure chest. Not all versions of the Star Wars D6 game have the Force power "Lightsaber Combat" -- it was introduced in 2nd Edition, but that power doesn't exist in 1st Edition. Sources: The Clone Wars Campaign Guide (p. . A combination of this comment from one of the authors of the original R&E rulebook, and a few other comments across Reddit and the Star Wars D6 discord prompted me to. From p. The advantages and disadvantages come from opend6 and d6 space. A question came to mind when an auto-mod deleted a comment I made in another subreddit mentioning the D6 Holocron. We learned very quickly that they handled the license with great reverence and were very passionate about it. "OpenD6" refers to D6 System rules released as open source under the OGL and includes both D6 Classic, the rules familiar from Star Wars D6 etc. I plan to run D6 Star Wars games for my group in the future and was curious, is this subreddit for D&D OSR only or does D6 West End Games Star Wars fall under this umbrella? I mean it is the OG system for the Star Wars RPG. e. Secondly the system allows for stories that are revolving around one character be it a Scout, a Smuggler, a Jedi, a Pirate Captain or a Bounty Hunter. With bold action, unexpected successes, and powerful force that can consume inexperienced Jedi. However, you're currently encountering one of the problems of Star Wars d6 - the tanky Wookiee. What are some good modules that can be started and completed in one single 3 hour session? A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since adopted, expanded and maintained by a devoted community of role-players across the world. The old West End Games d6 Star Wars game might fit. If anyone know any program that may do this please send me the link, or any document that may help i'll be grateful. The new versions are balanced, expensive, and dull. This system began with the release of the beta Edge of the Empire rulebook in 2012, and it's since blossomed into full fantasticness with three core rulebooks, four beginner's boxes, and over a dozen adventures and sourcebooks. Hey there! I'm going to be doing an online One-Shot with some friends, as our current GM can't make it. Just wanted to shout out about the site I've been running since 2002, RPGGamer. Here is his current list of what he is working on and will be coming soon. Our group tried d20 Star Wars and went back to d6 after already a few weeks. It rolls the Wild Die per the rules, so it unfortunatly doesnt support any homebrew rules in that regard. You can also check us out over at r/StarWarsD6. Hey there! My name is Matt, and I'm a semi-professional game designer who got his start playing the original Star Wars D6 system by West End Games. As-written in the R&E rules and the original REUP book, you wouldn’t be allowed to ever fire more than one shot per round using a blaster - which is disproven in the same book A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since adopted, expanded and maintained by a devoted community of role-players across the world. As for writing, IMO it was a canny move by the original designers of West End Games' Star Wars: The Roleplaying Game to set its p. so 2D+2, 3D, and 3D+1 all become 3D etc. It seems like this is a fairly lethal scenario, if his ship is destroyed his character dies. Your attributes are expressed as dice pools, i. I run the game regularly to this day, and I'm a huge fan of both REUP and Jez Gordon's D6 Rules Essentials. 8-10, p. My GM was able to work details of that existence into all sorts of plots because of people I'd come in contact with through my many years of keeping shop. 1 beta (2021-07-27) A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since adopted, expanded and maintained by a devoted community of role-players across the world. 40), D6 mechanics by +Oliver Queen Skilled Advisor A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since adopted, expanded and maintained by a devoted community of role-players across the world. I have experience running two DnD campaign and several one-shot for SW D6 system. You can track his projects and chat with the entire Star Wars D6 community through the Star Wars D6 discord. I believe the wisdom of the time was they figured most people would not want to play a droid or would want to play a custom droid. It's true that Star Wars: The Roleplaying Game, in its first iteration at least, didn't shy away from having Force-skilled and non Force-skilled PCs in the same group; quite the contrary, the book encouraged diversity in the interest of cooperation and character connection like the heroes of the Star Wars movies (p. My goal is to create an exciting and immersive adventure where your characters can shine and make meaningful impacts on the galaxy. My first RPG was Star Wars d6. I loved playing it, and it got me into the hobby in a way that (I think) D&D wouldn't have at the time. Dec 23, 2003 · In WEG Star Wars 1st it mentions that characters that try something new (the example suggests juggling) can use a base skill (dexterity) to attempt it but then add a new specific skill (juggling) to their sheets. But Mini-Six (by Antipaladin Games) is a great runner-up if you want something that's compatible with d6 Star Wars, but free, more generic/flexible, and quite a bit lighter on rules. For details (if they're actually important), you've got Wookieepedia. Keep in mind that while it's likely very good, most of these proponents are probably old school gamers who have been playing it since their own personal RPG golden age. I'm running a Star Wars D6 campaign (shocking considering the title I know) with my lone player, and he wants to do a space battle. They continued to refine and upgrade the rules for years. We utilize a hybrid D6 system, meaning that, while most of the rules we observe are WEG D6, we have borrowed a few elements from the D20 system brought in by Wizards of the Coast (and DnD! LOL) All things considered, we are a group of closely knit nerds who love to meet up once or twice a week and play Star Wars adventures online. As an addendum, if you can't locate the Star Wars D6 book, try looking for the Metabarons RPG. r/StarWarsD6: A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since… A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since adopted, expanded and maintained by a devoted community of role-players across the world. Facebook: Star Wars D6 Group. Is Star Wars d6 or d20 the best? I believe "no" is the correct answer. ikjv tazkz qviazak bjh nqn eldmd mfoszim bvnpb bzgyqz eavzp
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